damage shields seems no more to rupt, thats fine, ty. but still the range of affect seems wrong. shot ns on max distance (1800) with my hunter and got still damage from his shard skin potion. how exactly i have to think about a "melee" damage shield hiting me on this distance (from roleplay view ;-) Think those where not supposed to do so, even the range of 1000 from a shaman damage shield feels somehow wrong, but this casted shields seems to supposed to be.