Clipping issues in Towers

Started 1 May 2020
by paqdizzle
in Resolved Issues
There is a clipping bug in every tower. An archer class can be at the very base of the tower, and queue up a shot from their bow and SPAM nearest enemy, eventually you will grab enemy players that are up on the second floor and so on, and yes you're able to fire that shot. They clip through the floor for a split second, just enough time to get hit with a arrow if already queued. Should take a loot into this, if archery works, then instas and any damage will too.
eventually we'll get all bugs sorted out here on phoenix and in that time, we'll see who all has been abusing these mechanics to win/play.
Those people don't deserver to be here.

Issue Timeline

1 May 2020 paqdizzle created this issue
2 May 2020 Uthred triaged this issue
2 May 2020 Uthred changed the status of this issue from new to open
20 Dec 2020 gruenesschaf assigned this issue from Nobody to gruenesschaf
20 Dec 2020 gruenesschaf changed the status of this issue from in_progress to resolved
Fri 1 May 2020 9:58 PM by easytoremember
Other players' clipping occurs solely client side. It's the same as window drag where the server treats the 'hitbox' of the player at their actual location rather than where
it appears on screen. Anyone inside the tower clipping outside can't be hit unless they're in view from the frontdoor (1st floor) or on the top staircase (volley, which doesn't need a target to begin with)

In the same way that these clipping targets cannot be shot from the fact they're clipping, you cannot start casts on them because they are not in view. Any clipping target that can be shot/casted on is actually in LOS

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