When in Shade form with a pet and pressing the button to cast any Power Drain spell, the power is taken from the player regardless of the ability of the pet to cast the spell at all. This applies if the player has no target at all, is out of range of their target, or if the pet is already casting a primary spell with another one in queue – when pressing the cast button repeatedly in any of these scenarios, the power of the necro will drain for every button press, even though the spell cannot be cast or queue'd up.
If memory serves me from Live, the standard casting queue applies here, and anything that cannot be cast or queue'd up will not cost the Necro power. This also may apply to all primary spells that the pet casts, but I cannot verify currently since the server is down.
Repro Steps:
1. Create or sign in to a Necromancer on Albion Realm (ideally level ~5 or above)
2. Summon a Necromancer pet
3. Attempt to cast the Power Drain line of spells in the following scenarios
a. With no target selected at all
b. With a target selected that is out of range
c. While the pet is casting a spell with another primary spell in queue (not an instant-cast spell that the Necro casts)
Actual Results:
Power cost of the spell is removed from the Necromancer's power pool for each attempted Power Drain cast, even if the spell cannot be cast
Expected Results:
Power is removed from the Necro's power pool only for spells that can be cast or be queue'd to be cast on an enemy
If memory serves me from Live, the standard casting queue applies here, and anything that cannot be cast or queue'd up will not cost the Necro power. This also may apply to all primary spells that the pet casts, but I cannot verify currently since the server is down.
Repro Steps:
1. Create or sign in to a Necromancer on Albion Realm (ideally level ~5 or above)
2. Summon a Necromancer pet
3. Attempt to cast the Power Drain line of spells in the following scenarios
a. With no target selected at all
b. With a target selected that is out of range
c. While the pet is casting a spell with another primary spell in queue (not an instant-cast spell that the Necro casts)
Actual Results:
Power cost of the spell is removed from the Necromancer's power pool for each attempted Power Drain cast, even if the spell cannot be cast
Expected Results:
Power is removed from the Necro's power pool only for spells that can be cast or be queue'd to be cast on an enemy