Armor Factor - possible display bug and additional stuff

Started 5 Aug 2018
by Radok
in Resolved Issues
Armor factor might not be displayed correctly, and also might not work correctly to an extend.

Comparison: 50 BM, templated, 6x af 102, not rr5, so only affected by 100 af, charackter screen displays af: 595 (should be 600)
50 VW, templated, 6x af 51, not rr5, so only affected by 50 af, NO af buff, charackter screen displays af: 500 (should be 300)

So first off this might be a display bug, but coming to the next.

Dropping every armorpiece but 1, the displayed AF values stay at the ones stated above (600 and 500)... dropping the last armorpiece, it drops down to 0. Putting on i.e. af 51 gloves again, raises the displayed AF up to 500 again. Putting on af 2 gloves, raises the AF to 250 (which is weird in itself).

Basicly , seems alot wrong with the displaying AF, but for now coming to dmg values.

Test was made with lvl 50 VW, 50 BM was hitting unstyled with 1 Weapon, 16.5 dps (16.2 dps), not buffed

No self AF - displaying 500 AF - median of 180 dmg
w/ self AF - displaying 750 AF - median of 120 dmg
w/ self AF + spec AF charge - displaying 825 AF - median of 120 dmg

Take those dmg numbers with a grain of salt, we did only do a few hits, lacking heals to do 1000 swings and the like, but it should show that, while i don't think that anyone receives to few melee dmg, this might be a display bug after all, tho, spec AF, giving 75 AF, even after DR values, should atleast affect the dmg income by quite a bit... which it doesnt seem right now.

Issue Timeline

5 Aug 2018 Radok created this issue
5 Aug 2018 gruenesschaf triaged this issue
5 Aug 2018 gruenesschaf changed the status of this issue from new to open
22 Aug 2018 gruenesschaf assigned this issue from Nobody to gruenesschaf
22 Aug 2018 gruenesschaf changed the status of this issue from in_progress to resolved

Return to Resolved Issues or the latest topics