Animist fire and forget baseline shrooms hp is set way too high currently. Clearing shrooms is nearly impossible. Last I checked on pendragon shrooms had less than 400 hp @ level 50. They were changed in 1.70 to have 60% less hit points, so either way if your aim is 1.65 classic or 1.70, the value is too high.
https://web.archive.org/web/20040723052439/http://www.camelotherald.com/more/1619.shtml
- All Animist 'fire and forget' turrets have been reduced in hit points by 60%.
https://web.archive.org/web/20040718233258/http://www.camelotherald.com/more/1615.shtml
Q: What is the point of the change (currently on Pendragon) that says “- Much of the aggression generated by Animist turrets will now be transferred to the Animist's controlled pet during PvE combat”?
A: That change is a direct result of the adjustment to the number of hit points that “fire and forget” turrets have. (On Pendragon, that type of turret currently has 60% fewer hit points than a live turret. We’ve changed that from a more drastic 70%, and we may make further adjustments based on feedback and test results.) We know this change will have an affect on PVE hunting, and we hope to somewhat mitigate that effect in PVE by adjusting how the animist manages “agg.”
https://web.archive.org/web/20040723052439/http://www.camelotherald.com/more/1619.shtml
- All Animist 'fire and forget' turrets have been reduced in hit points by 60%.
https://web.archive.org/web/20040718233258/http://www.camelotherald.com/more/1615.shtml
Q: What is the point of the change (currently on Pendragon) that says “- Much of the aggression generated by Animist turrets will now be transferred to the Animist's controlled pet during PvE combat”?
A: That change is a direct result of the adjustment to the number of hit points that “fire and forget” turrets have. (On Pendragon, that type of turret currently has 60% fewer hit points than a live turret. We’ve changed that from a more drastic 70%, and we may make further adjustments based on feedback and test results.) We know this change will have an affect on PVE hunting, and we hope to somewhat mitigate that effect in PVE by adjusting how the animist manages “agg.”