Animist Shrooms have more hp than most unbuffed players, 1400 HP on level 5 shroom.

Started 2 Aug 2018
by gruenesschaf
in Resolved Issues
Animist fire and forget baseline shrooms hp is set way too high currently. Clearing shrooms is nearly impossible. Last I checked on pendragon shrooms had less than 400 hp @ level 50. They were changed in 1.70 to have 60% less hit points, so either way if your aim is 1.65 classic or 1.70, the value is too high.

https://web.archive.org/web/20040723052439/http://www.camelotherald.com/more/1619.shtml
- All Animist 'fire and forget' turrets have been reduced in hit points by 60%.

https://web.archive.org/web/20040718233258/http://www.camelotherald.com/more/1615.shtml
Q: What is the point of the change (currently on Pendragon) that says “- Much of the aggression generated by Animist turrets will now be transferred to the Animist's controlled pet during PvE combat”?

A: That change is a direct result of the adjustment to the number of hit points that “fire and forget” turrets have. (On Pendragon, that type of turret currently has 60% fewer hit points than a live turret. We’ve changed that from a more drastic 70%, and we may make further adjustments based on feedback and test results.) We know this change will have an affect on PVE hunting, and we hope to somewhat mitigate that effect in PVE by adjusting how the animist manages “agg.”

Issue Timeline

2 Aug 2018 gruenesschaf created this issue
3 Aug 2018 gruenesschaf triaged this issue
4 Aug 2018 Vivien triaged this issue
5 Aug 2018 gruenesschaf triaged this issue
5 Aug 2018 gruenesschaf changed the status of this issue from new to open
5 Aug 2018 gruenesschaf changed the status of this issue from open to soon
3 Sep 2018 Maxim assigned this issue from Nobody to Maxim
4 Sep 2018 Maxim changed the status of this issue from in_progress to resolved
Sat 1 Sep 2018 12:58 AM by Yint
This is still an issue.
Mon 3 Sep 2018 10:37 PM by Maxim
Resolved in next reboot

Return to Resolved Issues or the latest topics