[Animist] Pet on Aggro will FnF instead of locking a target

Started 10 Jul 2018
by gruenesschaf
in Resolved Issues
*Req*:
Create an animist. In my case I specced Creep.
Go to a field with several mobs neutral

*Steps*:
1. Pop your pet shroom in the mob field
2. Put your pet aggro

*Expected*:
Pet will attack the closest target and lock on it until it is dead then will immediatly lock another target until dead and so on

*Actual*:
Pet will start firing at every target around without locking one


Issue Timeline

10 Jul 2018 gruenesschaf created this issue
2 Aug 2018 gruenesschaf triaged this issue
2 Aug 2018 gruenesschaf changed the status of this issue from new to open
8 Aug 2018 zeph changed the status of this issue from open to feedback
17 Aug 2018 zeph assigned this issue from Nobody to zeph
18 Aug 2018 zeph changed the status of this issue from in_progress to resolved
Wed 8 Aug 2018 11:39 AM by zeph
This was the behavior when tested on live server (using the dummys outside TNN).
Do you have any resource saying otherwise?
Tue 14 Aug 2018 6:16 AM by Prometheus
i did a test on live as well, controlled pet does lock on the target when set to aggressive until that target dies.

https://youtu.be/sZ5K4EJuprU
Fri 17 Aug 2018 8:40 AM by zeph
Will update for controlled pets but not FnF

Return to Resolved Issues or the latest topics