Animist Main pets stay active and attack no matter the distance to the Animist

Started 27 Apr 2023
by Endoria
in Resolved Issues

This includes attacking mobs that are "in stasis" because no player is close enough for them to be active. The main pet shroom will simply nuke down mobs that do not move or attack, the animist can practically afk farm with just the main pet as long as no player gets close to the shroom.

I just encountered this behavior when farming XP and I had to afk, ran away so I would not die when the shrooms go down and came back to my main pet happily attacking way out of my clipping range.

Issue Timeline

27 Apr 2023 Endoria created this issue
14 May 2023 gruenesschaf changed the status of this issue from New Issues to Resolved Issues
Sun 14 May 2023 9:21 AM by gruenesschaf

Mobs attacked by pets should now activate as if a player was in the vicinity

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