AE dot pulling pygmy goblins -> Daoc Crash

Started 19 Jul 2018
by gruenesschaf
in Resolved Issues
I pull the goblins as you can see in my movie.
When there are many goblins and I run back and loock again on the goblins and dot again in the end my daoc client is crashing.
I can reproduce this issue sometime but not 100%.
Hope you can finde something.

Here is the movie, sorry for bad quality

https://youtu.be/hZYVV64sNp4

Issue Timeline

19 Jul 2018 gruenesschaf created this issue
3 Aug 2018 Vivien triaged this issue
4 Aug 2018 Uthred triaged this issue
4 Aug 2018 Uthred triaged this issue
4 Aug 2018 Uthred changed the status of this issue from new to open
2 Sep 2018 LRFalk01 assigned this issue from Nobody to LRFalk01
2 Sep 2018 LRFalk01 changed the status of this issue from in_progress to resolved
Fri 3 Aug 2018 8:55 AM by Ozoan
Confirming problem by killing alot of mobs at the exact same moment. I tested it on Cluricaun aquavitors in CG (~30 mobs, would crash often) and Chillsome Wights in Jamtland ~15-20 mobs (crashes rarely), so it is not zone related, but definitely related to the number of kills.

I found some things that reduces the likelihood of a crash:
- be far away from the mobs when they die,
- turn of system messages in the message configuration of the combat log or generally speaking, reduce combat log spam

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