When I sign in it shows messaged that are not current and the players are not even online. Saving this information and displaying it on login probably takes resources as well vs just clearing it each logout.
When I sign in it shows messaged that are not current and the players are not even online. Saving this information and displaying it on login probably takes resources as well vs just clearing it each logout.
The client handles the message window, nothing we can do, same story with it getting messed up after a port.
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