Please vote on this strawpoll and share any opinions. Open to honest discussion about the impact of animist pets, particularly in keep defense.
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7/13 - Editing my 1st post to include my response from later in the thread - so that new people can read the context of my opinion before choosing to vote.
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Should animist pets have a secondary range check before finalizing their cast?
https://www.strawpoll.me/16070162
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7/13 - Editing my 1st post to include my response from later in the thread - so that new people can read the context of my opinion before choosing to vote.
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As far as I am concerned this discussion can serve as a way to judge feelings about whether or not any pet class should have a secondary range check on their pets ranged spells.
Animists just happen to be the ones who can frontload the most damage by use of their autonomous pet. I think in 8v8 and small group, the 15 pet max per 1000 range, per animist is acceptable but I am merely bringing up this discussion with the hopes that people will consider their impact in large scale keep defense.
I know many of us have experienced the sadness associated with animists being able to dominate keep takes because of their ability to place pets inside windows, essentially zoning out defense forces from properly defending the doors.
A group of animists, all sharing the same groundtargets can frontload thousands of damage on a player. If the player steps into range of the animist pets for even one second, but runs away and out of range, the pet will still activate its damage. I think this should be reconsidered. Animists should not be able to have their pet damage follow through when the potential target has actively moved away from their range.
This is my opinion.
Should animist pets have a secondary range check before finalizing their cast?
https://www.strawpoll.me/16070162