Tsol wrote: ↑
Mon 2 Sep 2019 9:12 PM
*I would just like to add, u can add temporary buffs or mini relics on towers when they are taken- for example for 20min a realm has an extra 3-5% buff for 15min if this tower is taken- or when 1000 albs die from Mids, mids get an xtra 5% Af buff or something for an hour . small bonuses that can/may make a difference for the people that are very keen in seeking new strategies and grouplay for the realm!
While I really like the idea of certain buffs achieved by certain actions, I would recommend to only focus those actions and bonus on Tower/Keep-Raiding.
Our 8x8 community would be quite demotivated if one side would have essential buffs like +5% AF.
Buffs like Increased/decreased:
- ram/siege weapon dmg/speed
- oil dmg/hp
- gate hp
- guard hp/dmg
would only effect raiding and still give an incentive to raid (for example towers in enemy fz) in order to slow down the enemies progress.
Example: In case that towers don't break port anymore.
Albs fz is completely red. Alb zerg starts raiding in Midgard.
Midgard starts raiding towers in Alb fz, resulting in debuffs as listed above, which slows down the raiding process of Alb.
Major problem in the following case:
Hib fz is mostly red and Albs keep raiding.
Hib decides to move to Alb fz in order to bring action to Alb and slow down the Alb raiding process.
Hib would have to raid towers in Alb while having a huge debuff, due to the fact that Hibs don't own their own towers, while beeing the underdog.
Possible solution: Only apply debuffs if the realm owns more than 18 towers (realm is in advantegeous situation).