Diseased

Started 27 Apr 2021
by Magesty
in Videos
One Hundred and Eighty Seconds.

https://www.youtube.com/watch?v=vOK6RMAeTfk&ab_channel=Magesty77
Tue 27 Apr 2021 8:38 AM by nemauen
I agree with this very spartan post, and let me propose a few solutions:

1) Lower duration on disease (possible only on the assassin one)
2) Give all players a 10 second cast cure disease, which you have to be out of combat to cast
3) Let alchemists craft a cure disease pot, to create a money sink - can only be used out of combat
4) Simply sell a cure disease pot - can only be used out of combat
5) Add cure disease to all three levels of First Aid RA.

Feel free to come with other suggestions on how to solve this 2 minute stalemate after having fought a disease class.

EDIT: Added 5)
Tue 27 Apr 2021 9:07 AM by Lollie
Add a cure disease component to first aid
Tue 27 Apr 2021 9:46 AM by nemauen
Lollie wrote:
Tue 27 Apr 2021 9:07 AM
Add a cure disease component to first aid
Not a bad idea either - I'll add that to my list in previous post!
Tue 27 Apr 2021 10:24 AM by inoeth
thx for sharing your resting location! xD

no for real as a visible solo its extra dumb to be deseased.... i mean as a stealther you simply stealth and rest but you cant do that as visible, leaving you with extra vunerability as a thanks for taking the risk at being alone.

i really expected some of those assassins rushing to the bridge again to kill you. happend to me alot!
Wed 28 Apr 2021 2:34 PM by Magesty
Lollie wrote:
Tue 27 Apr 2021 9:07 AM
Add a cure disease component to first aid

Certainly a tenable solution, but it seems logical that instead of working around the problem of a bad mechanic it should just be addressed directly.
Wed 5 May 2021 8:51 AM by Noashakra
limit disease to 1mn, everyone agree with this, I can't understand why it's not done.
Wed 5 May 2021 10:49 AM by Catkain
All I want for Christmas is lower disease duration <3
Thu 6 May 2021 8:30 PM by Astaa
It's been mentioned numerous times.

There is absolutely no reason for it to be so long.
Fri 14 May 2021 12:27 AM by paqdizzle
nemauen wrote:
Tue 27 Apr 2021 8:38 AM
I agree with this very spartan post, and let me propose a few solutions:

1) Lower duration on disease (possible only on the assassin one)
2) Give all players a 10 second cast cure disease, which you have to be out of combat to cast
3) Let alchemists craft a cure disease pot, to create a money sink - can only be used out of combat
4) Simply sell a cure disease pot - can only be used out of combat
5) Add cure disease to all three levels of First Aid RA.

Feel free to come with other suggestions on how to solve this 2 minute stalemate after having fought a disease class.

EDIT: Added 5)

This seems legit, I like #1, #3, and #5.. #5 specially. It even makes sense for first aid to have... BUT, I bet if they did #5 you would increase the cooldown timer on First aid lol
Fri 14 May 2021 1:39 AM by easytoremember
3-5 allow you to CC someone and cure your disease
Fri 14 May 2021 9:45 AM by Centenario
Simply differentiate poison disease from regular disease. Would be the simplest work around.
Make poison disease a 100% proc for stealthers with 15sec duration.
Be done with it.
Its so annoying to have to put poisons on weapon all the time for stealthers.
Maybe we can just put one charge of dot and one charge of debuff on weapons and continue switching.
Then have the disease duration nerfed and put a 100% offensive proc disease with 15sec duration, on a 5min buff timer (so you force them to unstealth)
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